The Cowmera has 3 different heads, each with 6 hp times how many heros are present. The Cowmera Bull head starts off with a 7 turn alternation. On every 1st, 3rd, 4th, 6th, and 7th turn, the Bull Rushes a random player. This rush consists of 2 D4s of damage minus 1 to the player. If the player is able to negate the damage of the rush, all Cowmera heads are given the Stunned status for one turn.
Stunned
On every 2nd and 5th turn, the Cowmera Bull head exhales, applying the encourage buff to itself.
Encourage
The Cowmera Rooster head picks a unique move from a random list of 4 moves every turn, until the fourth turn when all moves were picked, and the list resets. The first move that the Cowmera Rooster head has is a simple attack all heros for 1 damage.
The second move in the Cowmera Rooster's arsenal is attacking a random hero for a D4 of damage.
The third move allows the Rooster to attack 2 different heroes for 2 damage. If there is only one hero left alive, it deals 2 damage twice to that hero.
The fourth move applies the Caw status to all heroes.
Caw
The Cowmera Cat head operates on a 5 turn alternation. On the 1st turn, it flips a coin for every Cowmera head that is still alive. For each coin flip, if the coin lands on heads, heal this head for 2 and apply the Cure buff as well. Otherwise, if the coin was tails, heal this head for 1.
Cure
On its 2nd turn, the Cat flips a coin 3 times. For each heads, add 1 to the damage value being dealt to a random hero.
On its 3rd turn, the Cat takes a Cat Nap, applying the drowsy status to itself and a random hero. Whenever the Cat head is stunned, it heals itself for 5 hp.
Drowsy
On its 4th turn, the Cat attempts to inflict the Charm status on all heroes by having them vote with Rock, Paper, or Scissors. The Cat will choose Rock, Paper, or Scissors based on a different percentage chance for each option. If the Cat wins the choice, the Charm is successful and the status is inflicted on the hero. Otherwise, nothing happens for the specific hero.
Charm
On its 5th turn, the Cat steals the top card of a random hero's deck. When the Cat is defeated, this card is returned. The Cat then restarts its alternation.