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My Current Programming Job

Bosses

Indie Ironworks

My Current Programming Job:

Bosses:

The Cowmera


The Cowmera has 3 different heads, each with 6 hp times how many heros are present. The Cowmera Bull head starts off with a 7 turn alternation. On every 1st, 3rd, 4th, 6th, and 7th turn, the Bull Rushes a random player. This rush consists of 2 D4s of damage minus 1 to the player. If the player is able to negate the damage of the rush, all Cowmera heads are given the Stunned status for one turn.

Cowmera Bull Rush

Stunned

On every 2nd and 5th turn, the Cowmera Bull head exhales, applying the encourage buff to itself.

Cowmera Bull Exhale

Encourage

The Cowmera Rooster head picks a unique move from a random list of 4 moves every turn, until the fourth turn when all moves were picked, and the list resets. The first move that the Cowmera Rooster head has is a simple attack all heros for 1 damage.

Cowmera Rooster Attack All

The second move in the Cowmera Rooster's arsenal is attacking a random hero for a D4 of damage.

Cowmera Rooster Attack Specific Hero

The third move allows the Rooster to attack 2 different heroes for 2 damage. If there is only one hero left alive, it deals 2 damage twice to that hero.

Cowmera Rooster Attack 2 Heroes

The fourth move applies the Caw status to all heroes.

Cowmera Rooster Caw All

Caw

The Cowmera Cat head operates on a 5 turn alternation. On the 1st turn, it flips a coin for every Cowmera head that is still alive. For each coin flip, if the coin lands on heads, heal this head for 2 and apply the Cure buff as well. Otherwise, if the coin was tails, heal this head for 1.

Cowmera Cat Flip 3 Heal

Cure

On its 2nd turn, the Cat flips a coin 3 times. For each heads, add 1 to the damage value being dealt to a random hero.

Cowmera Cat Flip 3 Attack

On its 3rd turn, the Cat takes a Cat Nap, applying the drowsy status to itself and a random hero. Whenever the Cat head is stunned, it heals itself for 5 hp.

Cowmera Cat Cat Nap

Drowsy

On its 4th turn, the Cat attempts to inflict the Charm status on all heroes by having them vote with Rock, Paper, or Scissors. The Cat will choose Rock, Paper, or Scissors based on a different percentage chance for each option. If the Cat wins the choice, the Charm is successful and the status is inflicted on the hero. Otherwise, nothing happens for the specific hero.

Cowmera Cat Charm All

Charm

On its 5th turn, the Cat steals the top card of a random hero's deck. When the Cat is defeated, this card is returned. The Cat then restarts its alternation.

Cowmera Cat Steal