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My Current Programming Job

Indie Ironworks

My Current Programming Job:

Cards


Each card has a rarity that determines where it is found in the reward system. At the end of each combat, each hero rolls a die and is assigned a deck to pull from based on the number rolled. If a 1 is rolled, the hero is given a card from the cursed deck and must take it. If a 2 or 3 is rolled, the hero is given 2 cards from the common deck and may take 1 or deny both. If a 4 or 5 is rolled, the hero is given 2 cards from the rare deck and may take 1 or deny both. If a 6 is rolled, the hero is given 2 cards from the legendary deck and may take 1 or deny both.

The cursed deck cards are explored in the links provided:

Barb Hilt Dagger

Soul Draining Dagger

Cursed Sword

Cursed Rock

The common deck cards are explored in the links provided:

Dagger

Smoke Bomb

Puny Pitystone

Sword

Spiked Shield

Warcry

Mace

Heal

Cure

Revive

Healing Aura

Great Sword

Great Heal

Steal

Lute

Bard's Serenade

Moving Melody

Duet

Dual Daggers

Prodigious Pitystone

Pile Of Rocks

Poison Dagger

The rare deck cards are explored in the links provided:

Holy Mace

Heavy Mace

Spectral Sword

Electric Lute

The legendary deck cards are explored in the links provided:

Ultra Great Sword

The Morning Star

Hero's Sword

Divine Healing