Each card has a rarity that determines where it is found in the reward system. At the end of each combat, each hero rolls a die and is assigned a deck to pull from based on the number rolled. If a 1 is rolled, the hero is given a card from the cursed deck and must take it. If a 2 or 3 is rolled, the hero is given 2 cards from the common deck and may take 1 or deny both. If a 4 or 5 is rolled, the hero is given 2 cards from the rare deck and may take 1 or deny both. If a 6 is rolled, the hero is given 2 cards from the legendary deck and may take 1 or deny both.
The cursed deck cards are explored in the links provided:
Barb Hilt Dagger
Soul Draining Dagger
Cursed Sword
Cursed Rock
The common deck cards are explored in the links provided:
Dagger
Smoke Bomb
Puny Pitystone
Sword
Spiked Shield
Warcry
Mace
Heal
Cure
Revive
Healing Aura
Great Sword
Great Heal
Steal
Lute
Bard's Serenade
Moving Melody
Duet
Dual Daggers
Prodigious Pitystone
Pile Of Rocks
Poison Dagger
The rare deck cards are explored in the links provided:
Holy Mace
Heavy Mace
Spectral Sword
Electric Lute
The legendary deck cards are explored in the links provided: